![]() ![]() Sets if connect/disconnect messages are displayed on the server. ![]() Lower values means players will be silenced before. Sets how much time an unmodified and unclaimed structure should exist before decay. Set higher or lower seems to affect negatively. ![]() Set low if you notice a delay when players connect, Default is 200 Set this high if players take too much time when downloading structures for the server. This regulates how many packets will be used for the initial structure synchronization per frame. Set this too high can cause severe delay en a populated server with many structures.Sets constuction limit for structures, how many poligons can exist in a single cell, Categories:Ġ = Structures (default = 50.000), 1 = Machines (default = 200), 2 = Plants (default = 25) Sets the time in seconds it will take for a wholly owned share to deauthorize. The is how much the generation time increases after death The parameter is how fast the generation times are reduced to 10 seconds. Drop the backpack and use infamy (playerlootmode 2).Drop Backpack Only (Player Loot Mode 1).Sets the player's loot mode for the server. Use it to create navigation networks for custom maps. Try to prepare a navmesh for the current level. PLEASE NOTE THAT THIS INCLUDES ANY WORKSHOP MOD !!! You can't use this if you use some workshop mod (loadmod 12345) Use this command to speed up connection times and reduce memory usage, if you are not using any built-in assets on your map. Tells the server not to load the shared environment. This is for STEAM WORKSHOP mods only, not oxide mods. as there are a couple of instances of this, which also corrupt the save states. Adding workshop mods mid-erase is somewhat less risky, however always make sure you have a recent backup of your save state before trying. To remove a workshop mod, simply remove the loadmod entry from your autoexec when you delete your server. You should never delete a Workshop Mod unless you are prepared to erase it, as doing so mid-save often results in broken save states. You can specify multiple mods by separating the identifiers with blanks. with default port 12871Ĭonnect ti a server with specific IP, with an specific port This will generate any object in net 2 meters away.ĭestroys all creatures and resource nods of the world.īy specifying complete name, will take the player A to player B.Ĭonnect to a server with specific IP. Huge quantities will delay the game.Įxcecute a command in the server like if was typed directly in the console. Gives you an object depending on the code. Being able to come back and see the shell of your remaining base, or the new owners enjoying it should create a much richer narrative for everyone in the server.Shows a list of all the elements with codes. Raiding a base and being able to make it vanish in seconds isn’t a great mechanic and often makes it hard to see what happened to your hard earned fortress. This will also create a much higher permanence to bases. This would add a massive amount of inconvenience cost to using walls instead of doors to build yourself into a vault as when you login next you have to wait the removal time for each layer of wall you build yourself behind. This renovation drill could be cheap and quick to deploy, but take a good amount of time (say 30 mins) to actually complete its task of removing a build component. The main cost we want to add to this device is time. We create a new type of wall removal device (like c4 or raid drill) that can only be used inside your own base for a tiny fraction of the cost. This obviously isn’t feasible, but this leads us to a clue as to how to solve it. Locking walls in place after the grace period makes renovating your base a very expensive exercise, you would need to c4 your own base just to remove a few walls or doors. ![]()
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